Let’s dig in and see what that looks like. You will have far more flexibility to handle your issues than a Hexblade ever will, and you can still buckle some swashes with the best of them. So, in the face of a pile of disadvantages, why would you still play a Bladesinger? Because, at its heart, it’s still a subclass of the single most powerful class in the game: Wizard. But the Hexblade says no no, let’s cut that down to just our spellcasting stat, enough dexterity to fill out medium armor (which Bladesingers can’t use) and then I can put the rest into Con. Since I’m a front-line character, I’m going to be frequently targeted by enemies and therefore I need constitution to not die and maintain concentration on my spells. My spells are going to be powered (for either of the subclasses mentioned) by intelligence. If I have to swing a sword, that’s going to take strength or dexterity. Hexblade solved the main problem faced by gish characters: multiple ability dependence. All three were rated blue on the site before I wrote this article, but as part of doing so we moved Bladesinger down for several reasons as you’ll see below. For two whole years, Bladesinger reigned supreme as the most damaging spellsword… and then Hexblade happened and immediately blew both other options out of the water. The former were very much “what if a fighter could cast spells” while the latter made a stab at letting wizards not die in melee. Early on in fifth edition, there were two (and a half, I’m not really counting arcane trickster) options for gish characters: Eldritch Knights and Bladesingers.
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